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Season One Patch Notes for Call of Duty: Vanguard

Season One has arrived! Here are the Patch Notes for the latest Call of Duty: Vanguard game update.

Season One of Call of Duty: Vanguard and Warzone is now available on PlayStation, Xbox, and PC (Battle.net)! As per usual, the game update for Season One launches 24 hours prior to the content's release. Sledgehammer Games has released the complete Patch Notes for this update which detail all of the changes that this update brings to Vanguard.

Highlights of this update include:

  • New Multiplayer Maps
  • New Weapons
  • New Operators
Season One Roadmap - Call of Duty: Vanguard

Patch Notes

December 9th

Performance & Connectivity

  • Improved stability when connecting to lobbies

Weapons

General

  • Corrected loadouts using 7 Round Mags so the total ammo count is divisible by 7.

Balancing

M1 Garand

  • Reduced Recoil.

Type 99

  • Reduced Aim Flinch.
  • Reduced ADS Time.
  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

3-Line Rifle

  • Reduced ADS Time.

Kar98

  • Retain One Shot Kill potential for chest shots when smaller caliber ammo is used.

Sniper Attachments

Hollow Point

  • Hollow Points now reduce range.

Top Break

  • Using lower caliber ammo now reduces range instead of damage

Shotguns

Buck and Slugs

  • Reduced ADS speed penalty.
  • Reduced headshot multiplier.

Birdshot

  • Reduced headshot multiplier.

Killstreaks

Mortar Barrage

  • Improves visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected.

Maps

Shipment

  • Adjusted spawn logic to prevent spawn traps

December 6th

Multiplayer Updates

Gameplay

Mounting

  • Did an overall pass on Mounting. Players reported issues regarding mount height and objects not appearing mountable.

Weapons

Gunsmith

  • Custom Mods: players can save custom builds.
  • Adjusted the camera position when selecting specific weapons or attachments. Players reported the weapon preview was cut off for a handful of attachments.

In-Game

  • Fixed a bug where players would load into a game with an invisible weapon.
  • Fixed a bug where Combat Shields displayed the wrong skin while stowed.

Progression and Camos

XP

  • XP rates have been increased for Snipers.

3-Line Rifle

  • Bloodthirsty Challenges have been changed to Prone Challenges.

Field Upgrades

Dead Drop

  • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
  • Charge time has been doubled.

Goliath

  • Made it easier to determine if a deployed Goliath is friendly.

Killstreaks

Flamenaut

  • Added damage direction indicators for players using Flamenaut.

Fire Bombing Run

  • Fixed issue where players did not see where the fire VFX started, resulting in players taking damage though they were not standing in the flames.

Attack Dogs

  • Fixed a missing VFX path when the whistling animation plays.

UI

  • Performance pass on Killstreak decals to reduce flickering.

Field Upgrades

Dead Drop

  • Fixed a bug where players were continually awarded their top killstreak when using Dead Drop.
  • Charge time has been doubled.

Goliath

  • Made it easier to determine if a deployed Goliath is friendly.

Challenges

  • Fixed an issue with “Grizzled Veteran - Get X Eliminations in Hardcore Mode” not tracking properly.

Progression

  • Fixed bug preventing some players from unlocking reticles.

Maps

Demyansk

  • Fixed an exploit where players could exit the map.

Oasis

  • Fixed exploits where players could exit the map.

Tuscan

  • Fixed a rare issue where players spawn outside of the map.

Numa Numa

  • Fixed a rare issue where players spawn outside of the map.

Clan

UI/UX

  • Fixed a bug where player names were blank in “incoming clan requests” if the request was received while in the Clan Request menu.
  • Players will see a warning when equipping 2XP tokens while a global 2XP event is running.

Performance & Connectivity

  • Improved stability when connecting to lobbies.

Campaign Updates

Stalingrad

  • Fixed bug where the game would crash when Polina picked up an NPC.

Battle of Berlin

  • Fixed a bug that would cause the game to crash after cutscene.

Zombies Updates

Progression

  • Addressed an issue which prevented players from unlocking the Dark Aether Completionist camo.

Pack-a-Punch

  • Addressed an issue that prevented Pack-a-Punched Shotguns with 10 Round Drums from reloading all 10 rounds in a single reload animation.
  • Addressed an issue that could incorrectly flag un-upgraded weapons as Pack-a-Punch Level 1.

Gameplay

  • Closed various exploits including out-of-map exploits.

Stability

  • Fixed a stability issue related to the Frost Blast Artifact.
  • Fixed a stability issue related to multi-kills obtained via Equipment.

Stay tuned to @CODTracker on Twitter for full Call of Duty coverage, including the latest Vanguard news.

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