Ashika Island has been discovered in Modern Warefare II and with it brings an even quicker battlefield. To match the smaller fire zone, Infinity Ward has made numerous changes to weapons which seems to have put many matches into Sport Mode.
For starters, Season 2 of Warzone 2.0 has introduced the following weapons in the Season Battle Pass:
- ISO Hemlock: Assault Rifle
- KV Broadside: Shotgun
- Dual Kodachis: Melee
Also the Crossbow has been added which can either be purchased via an in store bundle or earned by completing all seven Path of the Ronin Event Challenges.
And if four weapons were not enough for you, Infinity Ward has altered practically every weapon in MWII:
Tuning Balances
- Tuning has been enabled for Laser attachments
- Tuning Sliders have been updated for numerous attachments
- Some beneficial Tuning attribute magnitudes have been increased
- Some harmful Tuning attribute magnitudes have been decreased
- Season 01 Pro-Tuned Blueprints have received performance adjustments
Weapon Balancing
» Assault Rifles «
M13B
Increased damage at mid range
Increased upper torso damage
Kastov 762
Small damage reduction
Added additional long range damage falloff
Lachmann-556
Increased semi auto rate of fire
M4
Increased semi auto rate of fire
STB 556
Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
» Battle Rifles «
Lachmann-762
Decreased full auto head and torso damage
Increased semi-auto upper torso damage
Increased semi auto rate of fire
Reduced full auto recoil
Increased damage on long range
Added minimum damage against armor
FTac Recon
Decreased full auto upper torso damage
Sped up ads time
Reduced full auto recoil
Increased close range damage distance
Increased lower torso damage multiplier
Added minimum damage against armor
SO-14
Increased semi auto rate of fire
Increased long range damage
Reduced semi-auto headshot damage
Added minimum damage against armor
TAQ-V
Decreased mid-range damage
Increased semi-auto torso damage
Reduced semi auto leg damage
Decreased full auto head damage
Decreased full auto head damage
Reduced semi auto rate of fire
» Handguns «
X13 Auto
Reduced damage while using Akimbo
Increase lower body damage
Increased close range damage
Increase damage distances
» Launchers «
STRELA-P
Removed activation distance for projectile
Projectile will now explode at any range
RPG-7
Small increase to splash damage amount
Small reduction to splash damage range
» Light Machine Guns «
RPK
Small reduction to ADS movement speed
Reduced mid and long-range damage
Reduced damage ranges
Small increase to ADS time
RAAL MG
Increased recoil
» Marksman Rifles «
EBR-14
Reduced long range damage
Increased upper torso damage
Added minimum damage against armor
LM-S
Added minimum damage against armor
TAQ-M
Slight increase to rate of fire
Increased upper torso damage
Added minimum damage against armor
» Melee «
Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
» Submachine Guns «
Vasznev-9K
Reduced mid-to-long range damage
- Minibak
- Reduced damage ranges
- Reduced lower torso damage at close range
- Reduced lower body damage at mid to close range
- Added minimum damage against armor
Fennec 45
Decreased damage overall
Decreased headshot damage
Added minimum damage against armor
» Sniper Rifles «
Signal 50
Reduced sprint out speed
Reduced movement speed
Reduced long range damage
Small decrease to bullet velocity
» Attachments «
Reduced ADS penalty for bipods
- Fixed an issue with choke attachments scaling hip spread incorrectly
Alongside all of these weapon changes, multiple bug fixes, vehicle alterations, UI changes, and Aiming settings have all been tweaked. If you want to read the full patch note list you can do so here. Stay tuned here on Tracker Network where we will continue to work on our Modern Warfare II Official Stat Tracker and don't forget you can sign up here to be one of the first notified when it goes live.
Do you notice any of the weapon changes? Let me know in the comments below or on Twitter @Suttledge
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