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Vanguard Multiplayer Beta Performance Comparison

How well did the Call of Duty: Vanguard Multiplayer Beta perform on PlayStation 5 and Xbox Series X|S?

Sledgehammer Games' 2021 release, Call of Duty: Vanguard, is just around the corner. As the Multiplayer Beta has come and gone in recent weeks, many players are left wondering how the title will perform on their preferred platform.

Performance Comparison

Here you can find a performance comparison across all current generation consoles. However, there are a few key points to keep in mind when observing these results in order to achieve a sensible understanding of the game's performance...

  • Target values are desired by the team at Sledgehammer Games, although it cannot be guaranteed that these values will consistently be achieved.
  • Performance tests were conducted on the Multiplayer Beta, not the full release.
  • Your experience may vary, these are real-world tests which only aim to be accurate.

Across all platforms, it would appear that RTX Ray Tracing is currently not enabled. In addition to this, reflections are rendered using the screen space reflections technique.

Special thanks to Digital Foundry for their extensive testing which yielded the following results.

PlayStation 5

As the title's primary platform, due to Activision's ongoing partnership with Sony, the PlayStation 5 is expected to maintain a consistent, high quality experience. Due to its utilization of both temporal reconstruction and dynamic resolution scaling (horizontal axis only), it does so rather impressively with little issue even in the most extreme circumstances.

"It runs at 60fps 99% of the time."
- Digital Foundry
  • Target Resolution: 3840 x 2160 (Native 4K)
  • Minimum Observed Resolution: 1920 x 2160
  • Target Framerate: 60fps
  • Minimum Observed Framerate: 59fps

120Hz Refresh Rate

Enabling the optional 120Hz Refresh Rate setting sees less than perfect performance on PlayStation 5 as destruction and other physics-based systems take a toll on the consistency of the framerate on larger maps and in intense scenarios.

"Overall, [PlayStation 5 with 120Hz refresh rate] runs well-enough at 120[fps] a majority of the time."
- Digital Foundry
  • Target Resolution: 2730 x 1536
  • Target Framerate: 120fps
  • Minimum Observed Framerate: 80fps
PlayStation 5 120Hz Refresh Rate

PlayStation 4 Pro

Due to its lower target resolution, an immediate difference in clarity can be seen on PlayStation 4 Pro in comparison to PlayStation 5. This console, released at the end of the previous generation, utilizes temporal reconstruction and dynamic resolution scaling in an attempt to maintain its target framerate, although under load it will struggle to do so.

"[...] there are benefits to draw distance and foliage density for [PlayStation 5]."
- Digital Foundry
  • Target Resolution: 2730 x 1536
  • Target Framerate: 60fps
  • Minimum Observed Framerate: 48fps
PlayStation 4 Pro (Left) versus PlayStation 5 (Right)

Xbox Series X

Undeniably the most powerful hardware of the Microsoft consoles, Xbox Series X closely matches PlayStation 5 in its overall quality. Similar techniques of maintaining its experience, such as temporal reconstruction and dynamic resolution scaling (horizontal axis only) are also seen on this platform.

"For a beta build, Vanguard is in a pretty decent place."
- Digital Foundry
  • Target Resolution: 3840 x 2160 (Native 4K)
  • Minimum Observed Resolution: 1920 x 2160
  • Target Framerate: 60fps
  • Minimum Observed Framerate: 59fps

120Hz Refresh Rate

Boosting the Xbox Series X to the 120Hz Refresh Rate mode will see a less than ideal issue in framerate consistency. Although, thanks to the various rendering techniques in play, it's not expected to ruin your experience by any means.

"At 120fps, it's a real challenge to pick out [framerate issues] by eye."
- Digital Foundry
  • Target Framerate: 120fps
  • Minimum Observed Framerate: 80fps
Xbox Series X 120Hz Refresh Rate

Xbox Series S

As the lesser of the two current generation Microsoft consoles, Xbox Series S sees a sacrifice in resolution, although utilizing both temporal reconstruction and dynamic resolution scaling (horizontal axis only), at the cost of a consistent framerate.

"Even on the bigger Red Star map, [the Xbox Series S] doesn't have an issue."
- Digital Foundry
  • Target Resolution: 1920 x 1080
  • Minimum Observed Resolution: 960 x 1080
  • Target Framerate: 60fps
  • Minimum Observed Framerate: 60fps

120Hz Refresh Rate

Despite the low target resolution, in comparison to the aforementioned platforms, the Xbox Series S struggles quite a lot with the 120Hz Refresh Rate mode. Until these issues are addressed, it's recommended to remain at the default refresh rate.

"[The Xbox Series S] struggles the most [...] at 120fps playback."
- Digital Foundry
  • Target Resolution: 1920 x 1080
  • Target Framerate: 120fps
  • Minimum Observed Framerate: 73fps
Xbox Series S 120Hz Refresh Rate

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