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Sledgehammer Games Addresses Biggest Issues Following Vanguard Multiplayer Beta

The Call of Duty: Vanguard Multiplayer Beta wasn't perfect, but Sledgehammer Games has addressed its biggest flaws.

Now that the Multiplayer Beta for Call of Duty: Vanguard has come to an end, the team at Sledgehammer Games has vast amounts of data and player feedback to address in the months leading to up to release. As a means to close out the Beta period, the Studio has acknowledged many of the community's biggest concerns in its latest blog post.

Although this is not a definitive list of issues by any means, it's a gesture from the Studio that should be appreciated. As a community, we can only hope that such communication continues going forward and the game sees positive change.

Thank you for playing the Vanguard Beta!
Call of Duty: Vanguard drops on November 5th!
Read the full blog post from Sledgehammer Games

Issues Addressed

  • Nerfing the sun
  • Cracking down on Red Star raves
  • Removing dognados
  • Tuning spawns to avoid Hotel Royal’s murder kitchen
  • Closing open mic lobbies in Search & Destroy

While appreciating Sledgehammer Games' sense of humor, here's a no-fun rendition of the aforementioned notes...

  • Addressing an issue in which the sunlight on many maps would be blindingly intense to players
  • Addressing an issue in which graphical errors would occur on the Red Star map, resulting in pulsating colors and textures
  • Addressing an issue in which Attack Dog models would distort throughout the map
  • Adjustments to spawns on the Hotel Royal map in order to lessen the chance of poor player spawns near the Kitchen
  • Addressing an issue in which players on opposing teams in Search & Destroy could communicate in voice chat

What was your biggest concern with the Vanguard Multiplayer Beta?

Be sure to provide constructive feedback to the team at Sledgehammer Games.


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